Reading the screen
- 1
Next foeThe color you face next. You can see one battle ahead
- 2
Sound and menuTurn the sound on or off. The menu opens the battle log, How to Play and Settings, or takes you back to the title
- 3
DetailsTap the emoji to check its trait, skill and how bright its color is
- 4
Color and elementYour color sets your element, and the matchup changes the damage
- 5
HPYou lose when it hits 0
- 6
PaintSpent on skills and on changing colors
- 7
Stats⚔️ Attack, 🛡️ Defense and 👟 Speed. The faster side moves first
Choosing an action
- 1
SpeedChange the animation speed
- 2
MatchupHow much the current colors multiply the damage
- 3
Attack and DefendBoth give 🎨+1. Defend halves the damage you take that turn
- 4
SkillTap it to read what it does, then tap Use. Each thing has its own special skill
- 5
Mix and SplashMix changes your color, Splash changes your foe's color, and then you attack
Changing colors
- 1
Your action and its costTap Back to choose again
- 2
Paint colorsPick red, yellow, blue, white or black
- 3
Color and element after mixingIf the element changes, you are reborn as a different thing
- 4
Stats that riseThe stats that go up after mixing
🎨Paint
You start with 3 and can hold up to 6. Paint left over after a win carries over to the next battle. If you have fewer than 3, you go back to 3.
| Action | Paint |
| Attack | 🎨+1 |
| Defend | 🎨+1 |
| Mix | 🎨−1 |
| Skill | 🎨−2 |
| Splash | 🎨−2 |
Critical hits
Sometimes you land a critical hit that does 1.5× damage. Vivid colors land them more often, with a chance from 4% to 18%. First Strike skills always land a critical hit.
How a turn works
1You and your foe choose actions at the same time
→
2The faster side goes first. Actions that change colors change them before attacking
→
3Then the slower side acts. Defend also halves the first attack
Mixing paint
| Paint | What happens |
| Red | Moves toward red, likely Fire |
| Yellow | Moves toward yellow, likely Light |
| Blue | Moves toward blue, likely Water |
| Yellow and blue | Makes green, which is Wood |
| Red and blue | Makes purple, which is Dark |
| Red and yellow | Makes orange, on the border of Fire and Light |
| White | Brighter and paler. Speed goes up and Defense goes down. Add it many times and you turn white, with no element |
| Black | Darker and deeper. Defense goes up and Speed goes down. Add it many times and you turn black, with no element |
| Opposite colors | Mixing opposites such as red and green, yellow and purple, or blue and orange cancels them out into a muddy color |
Brightness, vividness and stats
Each thing has its own stat shape. On top of that, how bright and how vivid your color is shifts points between stats. The total stays the same.
| Color | Stats that rise and fall |
| ☀️ Bright | ▲👟 Speed up to 30%▼🛡️ Defense |
| 🌙 Dark | ▲🛡️ Defense up to 30%▼👟 Speed |
| 🎨 Vivid | ▲⚔️ Attack up to 20%▼❤️ HP |
| 🌫️ Muted | ▲❤️ HP up to 20%▼⚔️ Attack |
White makes you brighter and black makes you darker, and both make you more muted. Red, yellow and blue make you more vivid, while opposite colors make you more muted. Each paint button shows the stats that rise after mixing, such as 👟▲. If your element stays the same, you keep your thing and only your stats change.
Rebirth
When your element changes, you are reborn as a thing of that color. If the element stays the same, your thing does not change. Your HP keeps the same share it had. Boosts you gave yourself, such as Defense▲, are lost, while damage over time and Attack▼ from your foe stay.
Team and combos
After a win, the foe you beat can join your team with half its HP. You can have up to 3. When your fighter falls, the next one steps in. Fallen members leave even if you win that battle, and the run ends when all of them fall. Before a battle you can choose who goes first. At the start of a battle, the mix of elements on your team boosts everyone.
Your color sets your element
Fire
Light
Wood
Water
Dark
Fire
None
Red is Fire, yellow is Light, green is Wood, blue is Water and purple is Dark. Colors without a hue, such as white, black and gray, have no element.
Bosses
Every fifth battle is a boss with a special power.
Ranks
Ranks run in monthly seasons. Runs started with the roulette and Daily Color count toward your rank. You pay an entry fee in points when a run starts, then earn 10 points per win and 20 for beating a boss. As your points grow, you move from the outer edge of the color wheel toward the white at its center. A new season starts you two ranks below where you finished the last one.
| Rank | Points needed | Entry fee |
Rare things
Some things are harder to meet than others of the same element. Rare things also have one special trait of their own, on top of their element trait.
| Mark | Chance |
| ★★★Very rare | 5% |
| ★★Rare | 20% |
| No mark | 75% |
Kinds of skills
| Kind | Effect, each costs 🎨−2 |
Element traits
| Element | Trait, always active |
Daily Color
In Daily Color on the title screen, everyone starts with the same color and faces the same lineup of foes, with one try per day. The color changes every day at midnight Japan time (15:00 UTC). You can share your result as a row of squares in the colors you won with.